Steam implements virtual storefronts for games

Valve Software today confirmed that the technology behind the user-generated virtual item store found in Team Fortress 2 is now part of the company’s Steamworks tool suite.

The inclusion of the tech means that third-party publishers and developers using Steamworks have a framework for implementing virtual storefronts in their games. Steamworks also includes matchmaking, beta-testing, metrics tracking and other tools for developers.

Valve added the “Mann Co. Store” to its popular multiplayer shooter Team Fortress 2 in late September. The storefront introduced to the game the sale of virtual items, which includes a handful of user-generated pieces.

The company revealed today that five developers of the initial round of user-generated content made between $39,000 and $47,000 in royalties from the sales of the items. Valve gives 25 percent of the revenues to the creators.

Read the whole article at Gamasutra.com.

This entry was posted in Games, News and tagged , , , by Velijah. Bookmark the permalink.

About Velijah

40 years. Too old to be bothered to much. I like my coffee with sugar and cream. Raw Messiah is my crew. I roll with them. Played almost everything that counts in gaming industry from ZX Spectrum, Commodore Amiga days till now. Speedball 2 by Bitmap Brothers IS the best sports game ever. Remember the old days when content was the king!

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