Infinite Space: An Argument for Single-Sharded Architecture in MMOs

In this much-referenced technical piece originally published in Game Developer magazine late last year, the team behind idiosyncratic MMO success EVE Online discusses precisely why sharing a single world between all of its players makes sense.

Most of the larger massively multiplayer online games use separate instances, or shards, of the game’s universe in order to manage player populations and server issues. We feel that a single shard should be the natural choice of any MMO developer, and that’s what we do with EVE Online.

When you ask the question “Why a single-sharded architecture?” it’s also informative to look at the deeper question: “Why have shards?” There are two main reasons why a developer chooses a sharded implementation of a game — lack of content and technical challenges. These are actually inter-related.

Read the full article here.

This entry was posted in Games and tagged , , , by Velijah. Bookmark the permalink.

About Velijah

40 years. Too old to be bothered to much. I like my coffee with sugar and cream. Raw Messiah is my crew. I roll with them. Played almost everything that counts in gaming industry from ZX Spectrum, Commodore Amiga days till now. Speedball 2 by Bitmap Brothers IS the best sports game ever. Remember the old days when content was the king!

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