Firefall Dev Diary – March 2012
Bobby and Nick sit down to discuss what it takes to build up the world of Firefall. They describe the goals and tools used to make sure Firefall is beautiful and fun to explore.
Bobby and Nick sit down to discuss what it takes to build up the world of Firefall. They describe the goals and tools used to make sure Firefall is beautiful and fun to explore.
Mark Kern, CEO & CCO of Red 5 Studios, sits down and explains how player actions affect the roll out of new content in Firefall. If you are not signed up for the closed beta of what seems to be one of the smash hits of 2012, you … Pročitajte više o ovome
The Bloodline Champions action itself is a hybrid of Defense of the Ancients and World of Warcraft’s Arena battles. From the former, Bloodline Champions takes the top-down perspective and wide range of slick hero characters to choose from (here called ‘Bloodlines’), and from the latter it takes the … Pročitajte više o ovome
Cosmic Break is a mech MMOTPS developed by Japanese game studio Cyberstep. The game is set in a futuristic time where there’s fusion of human and robots are uncommon. Story The story in Cosmic Break is fairly simple. There are three Unions which rival each other. The nation … Pročitajte više o ovome
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